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Well done gentlemen, highly entertaining. And what stamina. The simplifications in B/X are sometimes unhelpful, and spells are a good example. As you both pointed out, there should be limits/costs on some of the most useful. Also in the descriptions, 1E seems a clear winner when you consider the progression of Phantasmal Force/Improved Phantasmal Force/Spectral Force as it moves from visual only, adding some auditory effects, and finally full noise plus thermal: now one has more tools to adjudicate how effective that illusionary fireball is. I like using these spells in combinations, e.g. fireball then spectral force, dig then phantasmal force (of no pit).
A lingering theme in our english language episodes has been the puzzlement of host Settembrini over the B/X and OSE crazes, given his fondness for AD&D 1st Edition. The time of reckoning has arrived, OSE-Module-Writer, B/X afficcionado and RC-DM Prince of Nothing steps up to defend the Basic family. We go through minute and sweeping differences, alleged beginner friendliness, the myth of the complicated wargame, mischaracterizations of 1e and theories of why Basic D&D remains the go-to strain in the wider OSR.
I do not understand the need to rationalize and anecdotalize around what is self-evidently true but we must be patient with victims of social constructionist indoctrination. Mr. Becker has been a knowledgeable scholar on my blog and a good person and I ask that he be forgiven this outburst, which must have been brought on by some sort of evil spirit or exotic radiation.
I consider my goals worthwhile (and pragmatically speaking: necessary for my playgroup, since we all work, have children, sometimes can’t cope with complex rules, etc. etc.) and I’m proud of my baby, but I also sometimes long for more freedom and complexity (though without the typical GM control, i.e. railroading). In DCC, my players once escorted two dozen workers into the dungeon to dismantle and remove some huge and valuable mirrors on level 3. Those were the days!
One niggle: Settembrini misrepresents how OSE handles action declaration in combat. One page 130 of the OSE rules tome, it says spells and movement in melee (i.e. retreats) should be declared. In Moldvay, on B24 (also X24), it says under Defensive Movement „A character who wants to use one of these forms must say so before the initiative roll for the round.“ On X11, under CASTING RESTRICTIONS, it says „The caster must inform the DM that a spell is being cast and which spell will be cast before the initiative dice are rolled.“ In other words, OSE does not add things that aren’t in Moldvay & Cook. In fact, I am pretty sure Norman’s intent was to offer a retroclone that is as close to the original text as possible. I have my own issues with the OSE phenomenon – mainly how it commodifies a hobby that I like most of all as a refuge from consumerist capitalism – but I think this particular jab was ill-informed.
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